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INCLUDED IN ALL-ACCESS

Rive Academy: Volume 1

Learn the basics of interactive animation with Rive.

Enroll in All-AccessAlso included in our Team training for 3 or more people.
Learn On Your Own Schedule
Level up your skills on your own timeline. All course materials are available to you 24/7.
5 Projects/6+ Hours
Dive into Rive and learn the basics of interaction design and animation with 6 hours of video training and a real-world final project.
Certificate on completion
Receive a SOM verified credential when you complete this course to help you with your career.
Intermediate
This is an intermediate course, ideal for those with a few years of motion design or animation experience under their belts.

Course Overview

Rive Academy: Volume 1 is the ultimate introduction to the world of interactive animation built with Rive. You’ll learn how to design, animate, and prototype interactive motion design that you can ship anywhere. By the end of the course you’ll be ready to use Rive in production, and go further in more advanced courses.

You Get:

6+ hours of video training

A real-world final project

PDF Guides and Cheat Sheats

Unlimited personalized critique on your work

Access to our 24/7 online community

Verified credential upon completion of the coursework

Pricing

How to Buy

All-Access
Get Rive Academy: Volume 1 and every course we make for one low price.
Team Training
Looking to purchase for a team of 3 or more people? Get flexible licenses, consolidated billing and much more with our Team Training Program.

Course syllabus.

Meet Rive
Find out why Rive is one of the most exciting new tools in a motion designer’s arsenal, opening up massive opportunities.
Rive Design Basics
Learn how Rive’s artboards and design tools work, while also learning how to import and work with designs from Figma and other tools.
Animation 101
Rive’s animation toolset is powerful, and you’ll learn how to use it like an animator. Graph editor, here we come!
Making Things Move
Learn to set up multiple timelines which will be implemented using Rive’s State Machine. Tons of animation tips coming your way.
Rive's Mental Model
Before diving into the state machine, it’s important to “get” Rive. You will learn to speak its language, and will have a solid mental model of how it works.
Enter the State Machine
It’s time to use Rive’s killer feature: The State Machine. We will begin building out layers of interactions, and testing them.
Polishing Interactions
Rive allows you precise control over every aspect of your animations and interactions. Find out how to ship polished, delightful animation.
The Rive Handshake
When it’s time to ship your Rive file, you’ll need to know a bit about how developers will use it. Watch as we implement a Rive file in real-time inside of an app!
Test Your Might
Test your new Rive skills, and see if you can design, animate, and ship an interaction. You’ve got this.

Meet your instructor.

Joey Korenman
School of Motion CEO, Founder

Prior to starting School of Motion, Joey was the Creative Director and Lead Animator at Toil in Boston, MA. There he lead projects for clients like Subway, McDonalds, Progressive, Saucony, and many other high-profile brands. He has also freelanced extensively for studios and agencies, working on network rebrands for Speed, Discovery, HBO, and SyFy. He's been using After Effects for close to 20 years and is one of the baldest dudes you'll ever meet.

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Rive Academy: Volume 1
+ every course we make.