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The art of spontaneous filmmaking
A Holdframe Workshop by School of Motion
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3+ hours
A Holdframe Workshop by School of Motion
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Advanced
This is an advanced course, ideal for those looking to go to the next level with their skills.
Course Overview
It’s easy to fall victim to the notion that there is one process to rule them all. In reality, everyone works slightly differently, has their own unique preferences, and knows what works for them when it comes to making great designs and animations. At the end of the day, the results are what matters! In this Workshop, we take a deep dive into the mind of Johan Eriksson, his process, and how a more spontaneous approach to filmmaking is what led to his amazing animation, Crack.


You Get:
3+ Hours of video content
Exclusive behind the scenes and interviews
Downloadable project files to follow along
Lifetime access to course content
Pricing
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Course syllabus.

How this film came to be
There are only so many hours in the day. Given this, it can be difficult to juggle both professional and personal work. In this video, we take a look at how and why Johan set out to make this film.

Bridging the gap from Illustrator to After Effects
Everyone’s animation process is a little bit different. In this video, we find out a bit more about Johan’s. More specifically how he bridges the gap between Illustrator and After Effects.

To rig or not to rig, that is the question?
Character animation isn't easy! Neither is much of the animation and design that you see in Crack. In this video, we take a look at the tips and tricks behind Johan’s animation process.

The camera and creating the illusion of 3D space
The camera plays a huge role in this film, it kind of steals the show! In this video, we take a look at Johan’s approach to the virtual camera and how to create a stylized, yet accurate, sense of depth.

The art of the edit
One of the things that work so well about this film is the edit and pacing. It’s sharp, rhythmic, and anything but passive. In this video, we take a closer look at just how this all came about.





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FAQ
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